votevef.blogg.se

Jedi knight jedi academy mods
Jedi knight jedi academy mods








jedi knight jedi academy mods
  1. #JEDI KNIGHT JEDI ACADEMY MODS MOD#
  2. #JEDI KNIGHT JEDI ACADEMY MODS SKIN#
  3. #JEDI KNIGHT JEDI ACADEMY MODS UPGRADE#
  4. #JEDI KNIGHT JEDI ACADEMY MODS FULL#
  5. #JEDI KNIGHT JEDI ACADEMY MODS MODS#

When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets. In the example above, anewhope.fontdat and anewhope.png would be created. png images will be placed in the executeable's directory. Yshift: - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0)Įxample: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5 Scale: - scale down font size, use with large values to increase font resolution (default value: 1.) cyr - add this keyword to use cyrillc encoding (Windows-1251) name of the font (ttf) file including file extension should be always equal to -create\n") It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. Shader files to be put in "base" folder, and early in Special thanks goes to tayst on JKHub Discord server,įor helping me solve an issue with the radar. To be a standard photoshop vector object though. If you wanna tinker with the radar file, I have provided To uninstall, simply remove the files from the Put this file into the GameData/zykmod folder. zzz_ArkhamKnight_RADAR.pk3 goes also to your 000_ArkhamKnight_RADARShader.pk3, goes to your Like the Batmobile's radar in Arkham Knight.īest experienced with Zykmod, as Bounty HunterĬlass (upgraded), as the radar can scan for both

#JEDI KNIGHT JEDI ACADEMY MODS MOD#

This mod alters the radar in multiplayer to look By default anything that was compatable with JediPLUS should work with this MOD. The Music Packs are not needed but are cool.Ģ - I have NO idea how this mod will effect other MODS.

#JEDI KNIGHT JEDI ACADEMY MODS FULL#

It WILL work in theory, but to gain the full experiance you will need the JKII: Dragon Remix Endgame Edition file. 'Diablo II Barbarian Version v2.0' by Kevin Coyleġ - This MOD was not tested to work on it's own.

#JEDI KNIGHT JEDI ACADEMY MODS SKIN#

'Tiamat' based off 'Night Elf' model and skin by Flux 'Jedi Knight 2 To Quake III Arena Weapons Mod' compiled by Chris Sharpe 'Dark Sword of the Force' based off of 'Sword of the Force' by Spiderknight 'Red Eagle' by Charmin Deluxe and BXpress 'Bushido Katana' by Scarecrow and PlayingKarrd 'Universal Tool' based off of 'Chainsaw' by Madjai 'Saruman's Staff' and 'Gandalf's Staff' by Madjai 'Bokken' and 'Silver Katana' based off of 'Katana' by Ages120 'Quantum Sword' based off of 'Ranger Sword' by Sephiroth_VII and KOTORMRJay 'Thanatos Sword' based off of 'Ring Wraith Sword' by Sephiroth_VII and KOTORMRJay 'Strider's Sword' and 'Glamdring' by Sephiroth_VII and KOTORMRJay 'Masamune', 'Ninja Sword', 'Caladbolg', and 'Axe' by Sephiroth_VII 'Shinai', 'Ji halberd', 'Naginata' and 'Kama' by Laghima 'Toru Katana', 'Kinu'e Katana', 'K'an Tai chi Sword', 'Shinobi Ninja-to', 'Zatoichi Sword',

jedi knight jedi academy mods

'Saberist Mod 1.2" by FireStorm Entertainment (DoF_BlackWolf, Marcus_1, Kelemvor, Tercero, Maddog) 'JediPLUS v3.3' by BOFH, Darcious and Nitemare, based on original 'JediMod' by Dest This MOD is a compilation of several other MODs, those being edited/altered versions of: Must have /dualblade to notice the effect.

jedi knight jedi academy mods

hilt2 - Changes the left (second) weapon. The default left hand weapon is the Katana. dualsaber - You get the dual 'energy' blades Type these into the console or bind them to other keys. 'Man Without Fear' by Rob Zombie and Drowning Pool 'Vampire Dojo' based on map by DEADLOCK, retextured by Shadow Blight Music track is Freak on a Leash (NIN mix) by Korn It's also reccomended to shut off 'Dynamic Glow'. 'TCK-Sabers' HAVE to be set to OFF in Setup or they mess with the swords (the black-boxed effect). The Jedi Knight II: Dragon Remix Endgame Edition file is needed to play. txt on JediPlus and Saberisist Mod, provides info on game commands.ĭescription.txt Just a file to have the 'Dragon Remix' title in the Mod window in Setup.Įxtract all files in the GAMEDATA folder. Tckmodel.cfg Provides the model and weapon heights, like for the Anime Robots. JRStuff.pk3 This has the weapons, character models and thier associated bot, sound and FX files.

#JEDI KNIGHT JEDI ACADEMY MODS MODS#

Since there are better MP mods out there you can pretty much remove this at will. This pack also provides a few bug-fixes for Endgame Edition, mainly a few missing weapons skins and caps files, also some updated sounds for the explosives. It includes 2 maps, 4 character models and. The Evangelions, Gundams and the Black Widow charachters are 'big'. A few but not many have color/CTF support. There is bot support for the characters in Dragon Remix Endgame Edition so you get to be sliced and diced by the WB's finest. It can be used either stand-alone or in cunjunction with any JediMod-based game. It includes mamy of the sword/meele weapon models released to the community, made as mod-compatible as possible.

#JEDI KNIGHT JEDI ACADEMY MODS UPGRADE#

The Multiplayer Upgrade to JKII: Dragon Remix Endgame Edition, based off of JediPLUS v3.3 and Saberists Mod.










Jedi knight jedi academy mods